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Bamboozled box art

Bamboozled

Players

2-8

Time

5-15

Age

8+

Weight

1

Rating

5.83

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 3.9

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Bamboozled offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Bamboozled has a solid replayability score of 7.6.

Luck profile

Bamboozled has a moderate influence of luck. Random elements like dice rolls or card draws have a notable impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with luck playing a significant role but not being the sole determinant of the game outcome.

Overview

Bamboozled is a fast-paced party style bluffing game. In this hilarious new game you try to outwit your friends and family and be the last one standing. Players roll dice in subsequent turns and must get a higher roll than the previous player. If they don't they have to convince the next player that they did. If a player calls a bluff the bluffing player gets a strike. 3 strikes and you're out! BUT! Each player starts with an action card that will help you bluff or force someone else to make the call. Even if you have to bluff you may be able to use an action card to make it true and give the other player a strike, so play your cards carefully. Players can also get more cards by BAMBOOZLING other players, meaning, if you bluff and no one calls you on it, you get another card. —description from the publisher

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Credits

Designers

1
Justin Martin

Artists

1
Justin Martin

Publishers

1
Blue Wasatch Games

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