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Auf Kurs box art
1987 Ranked #14,587

Auf Kurs

Players race yachts around two buoys and back to the start by spending actions on lighthouse beams, towers, and movement. Boats travel where light beams intersect, and a failed route leaves a yacht drifting off course.

Abstract Abstract Strategy Nautical Action Points Point to Point Movement

Players

2-6

Play time

Not listed

Age

12+

Complexity

2.07/5

Rating

6.03

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A yacht race in which you manipulate the 6 lighthouses to sail your ship around the two buoys and back to the start. You have 9 action points to spend on rotating the beams of light, shifting the towers and moving your yacht.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A yacht race in which you manipulate the 6 lighthouses to sail your ship around the two buoys and back to the start. You have 9 action points to spend on rotating the beams of light, shifting the towers and moving your yacht. You move your ship to the places where the beams of light intersect as your points spending allows. If you can't move as you wish, your boat drifts one space.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
60 min
Age
12+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Reinhold Wittig

Artists

1
Reinhold Wittig

Publishers

3
Blatz Edition Perlhuhn (Göttinger Spiele) KOSMOS

Linked items

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