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Astron box art

Astron

Players

2-6

Time

?-?

Age

8+

Weight

1

Rating

6.72

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Astron has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Astron offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Astron has a strong replayability score of 7.8.

Luck profile

Astron has a moderate level of luck influence. Random elements play a notable but not exclusive role in determining the game outcome. Players have a substantial ability to mitigate luck through strategic decisions and planning. Overall, the game strikes a balanced mix of luck and strategy.

Overview

The original Astron was published in Britain by Waddingtons, using the same rocket ships supplied in their Wide World Travel Game. The game depicts a space race from Earth to Saturn (hence the dinky Dan Dare style metal spaceships). Later Astron was published as an around-the-world travel game. Even later this around-the-world travel game was given the more apt name Sky Lanes otherwise using the same components. The special feature common to all versions is a game board that scrolls from one end to the other. Players are dealt cards to help them both in moving their rocket or plane and in scrolling the game board. In the travel version each time a player's plane sits on an airport space at the end of any player's turn, they get an Airport card. Similarly, if a player's plane ends any turn on a hazard, they draw a Hazard card. The object of the game is to have the most points in hand when the board reaches the "GAME OVER" position. Airport cards add to your point total; Hazards subtract from it. While the rolling board, card drafting mechanism and even game play are the same, the British (Waddingtons) and American (Parker) games look very different. There are pictures of both versions in the gallery. The game was released at a time in the period when commercial air travel was really taking off.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
(Uncredited)

Publishers

2
Parker Brothers Waddingtons

Linked items

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