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Assault On Narvik box art
Rich game profile

Assault On Narvik

An LPS bonus mini-game, Assault On Narvik is a simulation of the ground, sea and air battles that raged around the far northern port of Narvik in Norway during the spring of 1940. Gamers can take both games and compare just how much each side learned about amphibious operations i...

Players

2

Time

?-?

Age

12+

Weight

3

Rating

6.32

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation. Frequent attention to other players' actions required, but limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Frequent attention to other players' actions required, but limited emphasis on cooperation.

Replay value

Assault on Narvik offers a high level of variability with its gameboard, expansions, and strategic depth. The player interaction score is moderate, and the game scales well with different player counts. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, the game has a strong replayability score of 7.85.

Luck profile

The final luck score for Assault on Narvik is 7, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

An LPS bonus mini-game, Assault On Narvik is a simulation of the ground, sea and air battles that raged around the far northern port of Narvik in Norway during the spring of 1940. Gamers can take both games and compare just how much each side learned about amphibious operations in the three years that separated the two battles. The game has an 11" by 17" map, 95 half-inch counters, 2 pages of charts and tables and 10 pages of rules. The game covers the Allied landings just after the Royal Navy went in and blew out of the water the German destroyer flotilla (that had just landed their troops). The game uses a clever mechanic that ties in units' Fatigue Levels whenever they perform any sort of operation (move, attack, defend, retreat, you get the picture). The terrain and weather were so inhospitable that units can get worn down pretty quick, and players have to be thinking ahead to win the game. Rules cover formation integrity, air support (mostly the Luftwaffe), limited intelligence, combined arms, even an armistice and/or internment of German units in Sweden. There is a lot packed into this little game, and we're very happy to be able to "shoe-horn it in."

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Editions

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Files and documents

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Credits

People and publishers

Designers

1
Andrew Mulholland

Artists

1
Craig Grando

Publishers

2
Against the Odds LPS, Inc.

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