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Ascension: Valley Of The Ancients box art

Ascension: Valley Of The Ancients

Players

1-4

Time

?-?

Age

13+

Weight

2

Rating

7.26

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.

Replay value

Ascension: Valley of the Ancients has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The presence of expansions adds additional content and options for players. While it may take some time to learn, the game offers a rewarding and fresh experience each time it is played.

Luck profile

Ascension: Valley of the Ancients has a moderate influence of luck. While random elements like card draws and shuffling play a notable role in the game outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with player decisions ultimately determining the outcome. Overall, luck plays a significant but not overwhelming role in Ascension: Valley of the Ancients.

Overview

Description from the publisher: Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters. In Ascension: Valley of the Ancients, players compete with one another to maintain control over powerful temple cards. Players can control three different temples: the Temple of Life, the Temple of Death, and the ultimate Temple of Immortality. Players race to collect keystones, which aid them in their quest to acquire temples or steal them from their opponents!

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Credits

Designers

2
Justin Gary Ben Lundquist

Artists

1
Peter Wocken

Publishers

1
Stone Blade Entertainment

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