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Aristo-maze box art
2014 Ranked #15,098

Aristo-maze

This bidding and dungeon-exploration game has aristocrats recruit adventurers, investigate catacombs, survive traps, and earn enough points to win. Secret bids and chosen delve depths force players to weigh information against danger.

Adventure Card Game Auction/Bidding Push Your Luck

Players

3-4

Play time

Not listed

Age

12+

Complexity

2/5

Rating

6.38

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Legends are that a long time ago an emperor built a secret catacomb that housed all the treasures that he had collected.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Legends are that a long time ago an emperor built a secret catacomb that housed all the treasures that he had collected. No one knew where this catacomb lay, and it remained as such until three hundred years later when the news of its discovery was delivered by the Imperial Capital to the public. In Aristo-Maze, players are influential aristocrats who are now given the chance to seize some of the legendary loot for themselves. You must hire teams of adventurers and send them into the dangerous trap-filled catacombs to bring back your fortune. The game is played over three rounds, with each round following these phases: Providing Phase: Players reset the round and receive new funds. Investigation "Inquiry" Phase: Players bid on which catacomb floor they wish to take a peek at; if they are the highest bidder, they can look at what lurks in that area. Recruiting "Organization" Phase: Players secretly bid on which characters they wish to recruit to become part of their party. Exploration Phase: Players secretly choose how far they wish to delve into the dungeon, then resolve the effects of the monsters/traps they encounter which will give them VPs if they survive. Whoever is able to gain enough VPs from surviving their encounters is victorious!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
2
Play time
80 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
BakaFire

Artists

1
hounori

Publishers

2
BakaFire Party Japon Brand

Linked items

No published linked games yet.