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Argue! box art

Argue!

Players

3-10

Time

?-?

Age

?+

Weight

1

Rating

5.56

Fit

Teach 2.5

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 3.9

Scales well

Strategy 4.6

Deep strategy

Control 3.0

Luck-sensitive

Table feel

argue! has a high level of direct confrontation and strategic depth in confrontation. Players need to be constantly aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, argue! has a strong interaction score.

Replay value

Argue! has a high variability gameboard, allowing for different experiences each time it is played. The game also offers expansions that add new content and gameplay elements. It provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Argue! has a solid replayability score of 7.6.

Luck profile

The final luck score for Argue! is 6, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements like dice rolls or card draws, but players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. While luck plays a significant role, player strategy and decisions also have a notable impact on the game outcome.

Overview

Taken from their press release: The game consists of three to 10 players who are randomly paired up by the unique Player Assignment Cards( included in the game). Paired players then argue topics such as "Who would win in a fight, Mary Poppins or Judge Judy?" or "What is more nerve-wracking: a first date or a job interview?" The non-arguing players then vote on who they felt argued best, each vote equaling a point for the arguing players. After every player has argued twice, whoever has the most points wins the game. "What's fun is that the Player Assignment Cards also determine which side of the argument you must take, even if you do not agree with that side," says White. "So, for instance, if you can't stand rap music, you may be put in the position to argue why you think rap music is great for society. This can be quite entertaining." Included with Argue is 1,000 topics, a precision timer and 100 optional Distraction Cards. These can be used to make arguing more of a challenge by causing players to perform outrageous stunts, such as arguing "while smelling your left shoe" or arguing "while jumping up and down for 15 seconds."

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Editions

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Credits

Designers

2
Richard Halpern Eric White

Publishers

2
Arguegame.com, Inc. University Games

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