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Remember When ... box art
2017 Ranked #21,917

Remember When ...

Players collaboratively build exaggerated superhero memories in a party storytelling game, helping an active player choose words that complete a sentence. Correctly predicting those choices earns points, then peers judge which finished memory is the most exciting.

Card Game Comic Book / Strip Acting Simultaneous Action Selection

Players

3-9

Play time

30-60 min

Age

8+

Complexity

1.25/5

Rating

5.83

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

As seen on Board Game Arena. Remember When ...

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

As seen on Board Game Arena. Remember When ... is a family party game for 3-9 players, ages 8 and up. Younger readers are also able to play, as the game is very educational for teaching sentence structure and increasing vocabulary, while being fun at the same time! The players represent retired super heroes and reformed super villains who have gotten together, years later, to reminisce about their earlier adventures. However, as always happens at occasions like this, each is trying to outdo their peers by bragging about an even more amazing story of what they once did. But the funny part is that everyone's memories are faulty because they are now going senile, and they're relying on their "friends" to help them fill in the blanks! So while the hero or villain might really have a great story to tell, what comes out of their mouth ends up being VERY different. Each player has two goals - 1) To be the best at helping the other players in remembering correctly, and 2) To come up with their own memory/adventure that their peers agree is the best one of all! Remember When ... comes with hundreds of unique cards, each with 4 words/phrases on it's 4 sides. There are ZERO repeats, meaning there are billions of different combinations! There are also several blank cards for players to create their own. On the Active Player's turn they are creating a memory with 7 or 8 (if using the optional Orange cards) different cards representing a different part of the memory. 1) WHEN they did this, 2) WHERE they did this, 3) HOW they did this (i.e. Adverb), 4) The ACTION that they took (i.e. Verb), 5) The DESCRIPTION of the object of their memory (i.e. Adjective), 6) The OBJECT of their memory (i.e. Noun), and 7) WHY they took this action. For example, "Remember When ..., while looking for my other sock, in the crowded grocery store, I repeatedly kissed the furry caveman because the Great Conjunction was at hand!?" But the Active Player does not create this Sentence/Memory from their own cards. The other players are rapidly trying to assist the Active Player by submitting one card each. The Object and the Action Taken are determined first and read out loud, so the players have some context for their card submissions. Once one card of a type/color (i.e. "Blue") has been submitted then another available color must be submitted. As the players submit their cards to the Active Player, face down, they are trying to guess which of those 4 words/phrases the Active Player will actually choose. If they are correct in their guesses then both they and the Active Player will get points for matching. Once the Active Player has assembled their sentence, scored it for "helping points", then they read the completed sentence aloud (we suggest as dramatically as possible). This is because the other players will be voting on which memory of the evening is the most exciting of all! Also try the game out FOR FREE online at Board Game Arena!

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
3–9
Best with
5–7
Play time
30–60 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Eric Bridge

Artists

2
Eric Bridge Matthew Moeller

Publishers

1
fourgiving

Linked items

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