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Feelinks box art
2015 Ranked #8,683

Feelinks

An empathy party game has players choose emotions for situations and predict another player’s response. Matching feelings advances the track, while discussion challenges assumptions around everyday discrimination.

Card Game Educational Betting and Bluffing Storytelling

Players

3-8

Play time

20-40 min

Age

8+

Complexity

1.14/5

Rating

6.51

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

How would you feel if you heard this: "Your child tells you that they have prophetic dreams"? Would you be sad?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

How would you feel if you heard this: "Your child tells you that they have prophetic dreams"? Would you be sad? Excited? Scared? Or maybe even happy? Most importantly, how would your partner feel? Feelinks is a game of emotions. During play, you: 1) Pick a card and chose a situation to read. 2) Choose the emotion that matches how you feel and bet on your partner's feelings. 3) Show your mutual choices, take a step on the emotion track, then change partner. Depending on the numbers of players, if you play with a certain numbers of rounds, the player who reaches the farthest square on the scoring track wins the game. If you play without counting each round, the first player to reach the last square of the emotion track ends the game. Feelings, the original title of the game, was proclaimed winner of the call for projects launched by the city of Poitiers in the fight against discrimination. The goal was the creation of a simple, easily playable game that relies on situations or questions around discrimination. Jean-Louis Roubira, one of the designers, previously developed the famous Dixit workshops of language with young people at risk. In the game, our preconceptions are challenged. Feelinks contains 50 cards offering 150 situations from everyday life. For example: "You wake up in the body of a person of a different ethnicity" or "The Minister of Justice is caught smoking cannabis". The players are obligated to express their feelings in a given situation and to guess the feeling of another player in the same situation. This empathy for each player is conducive to the debate and to challenges of our preconceptions.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–8
Best with
3–7
Play time
20–40 min
Age
8+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

2
Vincent Bidault Jean-Louis Roubira

Artists

2
Franck Chalard Will Terry

Publishers

1
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Linked items

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