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Ardeny 1944-45 box art

Ardeny 1944-45

Players

2

Time

?-?

Age

12+

Weight

3.25

Rating

6.93

Fit

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.3

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.

Replay value

Ardennes 1944-45 offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The game provides deep strategic possibilities and room for improvement over time. It scales well with different player counts and has a moderate level of easiness to learn. Overall, it has a strong replayability score of 8.1.

Luck profile

Ardennes 1944-45 has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with both factors playing a significant role in determining the final result.

Overview

A wargame about the unsuccessful German offensive in Ardennes 1944-45. The game uses rules of the "WB95" (Great Battles 1939-1945); I-go-you-go system designed for dealing with large battles of World War II. Counters represent regiments (Germans) or regiments/divisions/brigades (US & Br), one hex represents about 2500m, one turn represents one day.

Media

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Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Wojciech Zalewski

Artists

1
Arkadiusz Wróbel

Publishers

1
Taktyka i Strategia

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