Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Archer: Once You Go Blackmail... takes the engine at the heart of Love Letter and adds intrigue, vice, and phrasing as well as new card effects.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Archer: Once You Go Blackmail... takes the engine at the heart of Love Letter and adds intrigue, vice, and phrasing as well as new card effects. In short, each player starts the game with one character card in hand; one character is set aside out of play. On a turn, a player draws one card, then plays one of their two cards, carrying out the effect of their character. Try to knock others out of the round or have the highest number in hand when the round ends. Win enough rounds, and you win the game.