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Arcana Rising box art
2022 Ranked #3,766

Arcana Rising

This magical competition game has spellcasters seek artifacts and cast powerful spells. Gaining knowledge drives the contest among arcane rivals.

Family Games Fantasy Closed Drafting End Game Bonuses

Players

1-6

Play time

20-60 min

Age

14+

Complexity

2.12/5

Rating

6.90

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 3.2/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Arcana Rising invites up to six spellcasters to participate in a competition to acquire arcane artifacts and cast mighty spells in an effort to gain knowledge and power.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Arcana Rising invites up to six spellcasters to participate in a competition to acquire arcane artifacts and cast mighty spells in an effort to gain knowledge and power. As they gather their mystical relics, they note the passing of the moons, which amplify the power of certain schools of magic, allowing wizards to cast spells at the peak of their power! Arcana Rising is a drafting and engine-building game in which players compete over three rounds to craft a magical engine that will power their collected artifacts and generate points for them at the end of the game. On a turn, players select a single card from the pile they are passed. Once a card has been selected, players pass the remaining cards clockwise, then choose whether to add the newly acquired card to their tableau OR to discard the card in order to run their engine and cast their spells. Randomized moon tokens tell players which of their spells may be cast. Therefore, the timing of executing your powers is nearly as important as the powers themselves. The cards fall into schools of Charms, Herbology, Blood Arts, Potions, Alchemy, and Artifacts. Only a single type of spell can be cast each turn, depending on a randomized order for that round. After three rounds of drafting, players calculate their scores based on the unique set of artifacts they have collected, and the player with the most victory points wins! —description from publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
1–6
Play time
20–60 min
Age
14+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Tim Armstrong (II)

Artists

1
Yaroslav Radetskyi

Publishers

1
Grey Fox Games

Linked items

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