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Arboretum box art

Arboretum

Players

2-4

Time

?-?

Age

8+

Weight

2.14

Rating

7.30

Fit

Teach 2.9

Teaching signal

Replay 4.0

High replayability

Interaction 1.8

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction

Replay value

Arboretum offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is fixed at 1.775. Arboretum scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, with an easiness to learn score of 5.8, the depth it offers makes it worth the investment. Overall, Arboretum has a strong replayability score of 8.0, making it a game that can be enjoyed repeatedly.

Luck profile

Arboretum has a moderate level of luck involved in the game. While random elements like card draws can have a notable impact on the game outcome, players have substantial ability to mitigate this luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, Arboretum offers a good balance between luck and player agency.

Overview

Arboretum is a strategy card game for 2-4 players, aged 10 and up, that combines set collection, tile-laying and hand management while playing in about 25 minutes. Players try to have the most points at the end of the game by creating beautiful garden paths for their visitors. The deck has 80 cards in ten different colors, with each color featuring a different species of tree; each color has cards numbered 1 through 8, and the number of colors used depends on the number of players. Players start with a hand of seven cards. On each turn, a player draws two cards (from the deck or one or more of the discard piles), lays a card on the table as part of her arboretum, then discards a card to her personal discard pile. When the deck is exhausted, players compare the cards that remain in their hands to determine who can score each color. For each color, the player(s) with the highest value of cards in hand of that color scores for a path of trees in her arboretum that begins and ends with that color; a path is a orthogonally adjacent chain of cards with increasing values. For each card in a path that scores, the player earns one point; if the path consists solely of trees of the color being scored, the player scores two points per card. If a player doesn't have the most value for a color, she scores zero points for a path that begins and ends with that color. Whoever has the most points wins.

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