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Apokalypsis box art

Apokalypsis

Players

3-6

Time

30-45

Age

13+

Weight

2

Rating

5.54

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

Apokalypsis has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Apokalypsis offers a high level of variability, strategic depth, and scalability, making it a highly replayable game.

Luck profile

Apokalypsis has a moderate level of luck involved in the game. While random elements do have an impact on the outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies more on player strategy and decisions rather than pure luck. Overall, Apokalypsis strikes a good balance between luck and strategy.

Overview

A card game with a biblical theme on the eternal struggle between good and evil, light and darkness, about the imminent Apocalypse. Apokalypsis is the Greek term, consisting of apò (separation) and Nereids (hidden), from which comes the word Apocalypse. Lucifer opens his Wings of darkness while the Archangel Michael protects the host of blessed pious souls. The judgment day came. The Beast devours the last chimes while the souls of men are contested by unleashing the Four knights of the Apocalypse. Apokalypsis is a biblical game for 3-6 players from the age of 13. As fallen angels, players will challenge themselves using the Knights of the Apocalypse, Events and Deadly Sins, reaping and stealing Souls before the last chime. Keep an eye on the position of Lucifer, the Beast and the Archangel Michael: like three hands of a terrifying clock, they move between light and darkness threatening the end of time. There is even the possibility that all players will lose the game, if the Archangel will be able to save more Souls, raising them to Heaven. The game is designed by Jacopo Casiraghi, Andrea Vitagliano and Gianni Negrini. In order to treat the matter in a dignified way and avoid flattening its complexity, Apokalypsis was developed after a serious and thorough historical and philological research: in the rulebook a short compendium about the events described in the Apocalypse of John. —description from the publisher

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Credits

Designers

3
Jacopo Casiraghi Gianni Negrini Andrea Vitagliano

Artists

1
Alan D'Amico

Publishers

2
Raven Distribution Sir Chester Cobblepot

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