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Antigua box art
2010 Ranked #18,240

Antigua

A pirate exploration game has crews reveal sea cards, discover treasure islands, and fight rivals for the most loot. Officers can change crew actions for everyone, creating shifting tactics as the map opens.

Card Game Exploration Variable Player Powers Region: Caribbean Sea

Players

2-4

Play time

Not listed

Age

9+

Complexity

1.78/5

Rating

5.73

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Antigua in the year 1717: It is rumoured that the wild pirate Black Sam has hidden all the gold he captured when boarding the Whydah on the "islands in the wind." Only two men survived when the ship afterwards ran aground on a reef near Cape Cod.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Antigua in the year 1717: It is rumoured that the wild pirate Black Sam has hidden all the gold he captured when boarding the Whydah on the "islands in the wind." Only two men survived when the ship afterwards ran aground on a reef near Cape Cod. Black Sam took the map with him to his watery grave – but perhaps the surviving navigator can help to find the treasure by locating the exact position of the islands. Is Antigua one of them? GAMEPLAY: Players start with a ship and its crew. Each player during his/er turn uses the actions provided by the crewmen of the ship. Each player may have a maximum of 4 crewmen. Each crewman has an action that may change during the game, thanks to the officer mechanism. A player, by using the officer, may change the crewmen available actions and thus change the gameplay for all players. The purpose of the game is to discover islands with treasure (with the help of the crew's Navigator), or while traveling, clash with other players and steal their treasure. CREW MEN: Kanonier: one kanonier crewman draws a card from the crew deck and adds its attack to the battle with a +1 bonus. Two kanoniers add +2 bonus Offizier: changes the crewmen actions and then is discarded from the ship's crew. Navigator: reveals a sea card your ship is on. If it is an island, gain a crew card from the deck for its treasure value and then discard the Navigator. Steuermann: one Steuermann moves your ship twice. Two move your ship three times. Maat: one Maat hires two new crewmen. Two hires three new crewmen. (if you have more than 4 crewmen, you must discard down to four). GAME END: The game ends when the biggest part of the sea has been discovered (how big is this part varies, according to the number of players), or when a pre-defined number of battles has happened and the winner is the player with the most treasures.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
35 min
Age
9+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Ulrich Blum

Artists

1
Alexander Jung

Publishers

1
Adlung-Spiele

Linked items

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