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Antietam Campaign box art

Antietam Campaign

Players

1-2

Time

?-?

Age

12+

Weight

2.56

Rating

5.86

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Antietam Campaign board game has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

The Antietam Campaign board game has a high replayability score of 7.92 out of 10. With its variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn, the game offers a fresh and engaging experience with room for improvement and different approaches each time it is played.

Luck profile

The Antietam Campaign board game has a moderate level of luck involved. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

"Antietam Campaign" is a Grand Tactical hex-and-counter wargame for 2 players. With less than six pages of rules, it is very adept in it role as an introduction to gaming the American Civil War. The developer’s notes indicate that it is a modified installment of the Blue & Gray (SPI) system. The games comes with three scenarios, from nine to thirteen turns long. The hex scale is 300 yards. Each strength point represents 250 men. From the back of the box: ANTIETAM CAMPAIGN is the latest in a series of games based on Civil War campaigns. Scenarios cover the battles of Antietam, South Mountain, and Harper’s Ferry. All can be linked to re-create the entire campaign. Each unit and commander which fought or could have fought in the campaign is rated for its movement, combat and leadership capabilities. The Confederates are vastly outnumbered, but boast fine commanders such as Robert E. Lee, Thomas A. "Stonewall" Jackson and James Longstreet. The Union Army is fighting on its own ground and is much more powerful than the Confederate forces, but has difficulty bringing that might to bear. If they can, the war might end sooner. If the Confederates succeed, they might swing Maryland to the Southern side.

Media

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Editions

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Credits

Designers

1
Charles L. Diamond

Artists

3
Joy Cohn Dale Gallon David McElhannon

Publishers

1
Decision Games (I)

Linked items

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