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Anomia box art
Rich game profile

Anomia

Anomia plays off the fact that our minds are positively brimming with all sorts of random information: things to eat, pop songs, websites, etc... Sure, under normal circumstances, it's easy to give an example of a frozen food or a dog breed, but you'll find that your brain works...

Players

3-6

Time

?-?

Age

10+

Weight

1.04

Rating

6.69

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.1

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Replay value

Anomia offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Anomia has a strong replayability score of 7.8.

Luck profile

Anomia has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is dependent on both luck and player strategy.

Overview

What ABG knows about this game

Anomia plays off the fact that our minds are positively brimming with all sorts of random information: things to eat, pop songs, websites, etc... Sure, under normal circumstances, it's easy to give an example of a frozen food or a dog breed, but you'll find that your brain works a little differently under pressure! To play, draw and reveal a card from the center pile. Does the symbol on your card match one on another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on their card before they can do the same for yours. If you blurt out a correct answer first, you win their card and the drawing continues. Sounds simple, right? Wrong! Wild cards allow non-matching symbols to match, increasing the number of things to which you must pay attention. Cascading face-offs can occur when you hand over a lost card, thereby revealing a new top card on your play pile.

Media

Images and visual references

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Andrew Innes

Artists

4
Kinetic Paul Laane Cezary Szulc Peter Wocken

Publishers

4
Anomia Press Asmodee Broadway Toys LTD Cocktail Games