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Anomia box art
2010 Ranked #1,713

Anomia

Fast reaction party game where players race to name examples from categories when matching symbols appear. Familiar knowledge can vanish under pressure, making every face-off a hilarious test of quick thinking.

Party Games Party Game Real-time Pattern Recognition Speed Matching

Players

3-6

Play time

Not listed

Age

10+

Complexity

1.04/5

Rating

6.69

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.1/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Anomia plays off the fact that our minds are positively brimming with all sorts of random information: things to eat, pop songs, websites, etc...

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Anomia plays off the fact that our minds are positively brimming with all sorts of random information: things to eat, pop songs, websites, etc... Sure, under normal circumstances, it's easy to give an example of a frozen food or a dog breed, but you'll find that your brain works a little differently under pressure! To play, draw and reveal a card from the center pile. Does the symbol on your card match one on another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on their card before they can do the same for yours. If you blurt out a correct answer first, you win their card and the drawing continues. Sounds simple, right? Wrong! Wild cards allow non-matching symbols to match, increasing the number of things to which you must pay attention. Cascading face-offs can occur when you hand over a lost card, thereby revealing a new top card on your play pile.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3
Play time
30 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Andrew Innes

Artists

4
Kinetic Paul Laane Cezary Szulc Peter Wocken

Publishers

4
Anomia Press asmodee Broadway Toys LTD Cocktail Games