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Anno Domini: Flopps box art

Anno Domini: Flopps

Players

2-8

Time

?-?

Age

10+

Weight

1.39

Rating

6.79

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Replay value

Anno Domini: Flopps offers a high level of variability in each playthrough with its diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Anno Domini: Flopps has a strong replayability score of 7.8 out of 10.

Luck profile

Anno Domini: Flopps has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, luck plays a significant role, but player strategy and decisions also have a substantial influence on the game outcome.

Overview

Each Anno Domini set consists of 340 cards, with a description of a historical event on one side of the card, and the year (and sometimes specific date) in which it happened on the other. Each player receives nine of these cards (or less, if you want the game to be shorter), and may only look at the descriptions. Players then put in turn a card on the table, *trying* to put theirs in chronological order. A player may, instead of adding a card, claim that the order in which the cards were put is incorrect. In this case all cards are turned over and the correct years revealed. If the order was correct then the doubting player receives two cards and skips a turn. If the order was incorrect then the previous player, who accepted the order as correct, receives three cards. The first player that gets rid of all the cards wins. Bluffing is as least as important as knowledge in this game. Most events are rather obscure or are hard to date exactly, so this ain’t no game for the nerds/geeks of this world, even they might think so, because it’s full of surprises and pure fun. Highly Recommended, because Anno Domini is a blast to play, is a very enjoyable social event and you even learn something from it. Unfortunately there is no English edition in existence, but this game could be a good way, to improve your already existing German skills or a very good reason, to learn German language in the first place. The Set "Anno Domini - Flops" contains historical events related to things that went wrong completely. It can be played as a standalone or together with the other sets, which is the best way of playing it. Part of the Anno Domini series

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Credits

Designers

1
Urs Hostettler

Artists

1
Res Brandenberger

Publishers

2
ABACUSSPIELE Fata Morgana Spiele

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