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Anno Domini: Gesundheit Und Ernährung box art

Anno Domini: Gesundheit Und Ernährung

Players

2-8

Time

?-?

Age

10+

Weight

1.75

Rating

6.79

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 1.8

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions and make strategic decisions, but there is limited emphasis on cooperation.

Replay value

Anno Domini: Gesundheit und Ernährung has a high variability gameboard, offering different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Anno Domini: Gesundheit und Ernährung has a solid replayability score of 7.7.

Luck profile

Anno Domini: Gesundheit und Ernährung has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

Each Anno Domini set consists of 336 cards, with a description of a historical event on one side of the card, and the year (and sometimes specific date) in which it happened on the other. Each player receives nine of these cards (or less, if you want the game to be shorter), and may only look at the descriptions. Players then put in turn a card on the table, *trying* to put theirs in chronological order. A player may, instead of adding a card, claim that the order in which the cards were put is incorrect. In this case all cards are turned over and the correct years revealed. If the order was correct then the doubting player receives two cards and skips a turn. If the order was incorrect then the previous player, who accepted the order as correct, receives three cards. The first player that gets rid of all the cards wins. Bluffing is as least as important as knowledge in this game. Most events are rather obscure or are hard to date exactly, so this ain’t no game for the nerds/geeks of this world, even they might think so, because it’s full of surprises and pure fun. Highly Recommended, because Anno Domini is a blast to play, is a very enjoyable social event and you even learn something from it. Unfortunately there is no English edition in existence, but this game could be a good way, to improve your already existing German skills or a very good reason, to learn German language in the first place. The Set "Anno Domini - Gesundheit und Ernährung " contains historical events related to things that went wrong completely. It can be played as a standalone or together with the other sets, which is the best way of playing it. Part of the Anno Domini series

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Credits

Designers

2
Konrad Bochennek Urs Hostettler

Artists

1
Res Brandenberger

Publishers

2
ABACUSSPIELE Fata Morgana Spiele