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Animal Kingdoms box art

Animal Kingdoms

Players

1-5

Time

?-?

Age

8+

Weight

1.81

Rating

7.05

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Animal Kingdoms has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's strategies frequently. However, the game does not emphasize cooperation as much.

Replay value

Animal Kingdoms has a high replayability score due to its strong variability in the gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, it is still manageable. Overall, Animal Kingdoms offers a fresh and engaging experience, making it highly replayable.

Luck profile

Animal Kingdoms has a moderate level of luck involved in the game. While random elements like card draws and dice rolls have some impact on the game outcome, players have a significant ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with neither element dominating the gameplay. Overall, Animal Kingdoms provides a fair and enjoyable gaming experience where player decisions play a substantial role in determining the outcome.

Overview

In Animal Kingdoms, each player takes on the role of a house leader, battling to gain control of the five kingdoms. Cards in your hand represent noble beasts that have pledged their allegiance to you. Over the course of three ages, you must deploy your beasts to the various territories – making sure that you adhere to each kingdom’s decree – to try and improve your influential position in the kingdoms. The house that gains the most influence by the end of the third age is declared the one true leader of the realm. —description from the publisher

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Credits

Designers

1
Steven Aramini

Artists

4
Michael Cofer Danny Devine Katy Grierson Jeff Wallace

Publishers

1
Galactic Raptor Games