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Anima Tactics box art

Anima Tactics

Players

2

Time

?-?

Age

12+

Weight

2.64

Rating

7.34

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Anima Tactics has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not require a significant level of cooperation.

Replay value

Anima Tactics offers a high level of variability with its gameboard, allowing for different experiences each time. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers enough depth to keep players engaged. Overall, Anima Tactics has a strong replayability score of 8.1.

Luck profile

Anima Tactics has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Based on the Anima: Beyond Fantasy roleplaying game setting, Anima: Tactics is a skirmish-level miniatures combat game that pits heroic characters against each other in the struggle between Light and Dark. The system uses 10-sided dice as well as character statcards and asset cards that provide new abilities for the characters. Each player brings a party of heroes to the field of battle, choosing characters, equipment, and other advantages with total levels no more than the fixed value selected for the game (250 levels for a standard game). No party may contain characters from both the Light and Darkness faction, unless all characters in the party are drawn from the same affiliation (there are eight affiliations in the game, such as the Church, the Empire, or the Black Sun trading cartel). In the standard 250 LV game, each player will have 4 ~ 6 models. The winner is the player with the most levels of characters still on the battlefield at the end of ten turns. There are two starter sets available right now - Light faction and Dark faction: Each starter set includes 2 unpainted pewter figures (around 100 LV) 2 advantage cards 1 rulebook 1 ten-sided die Several action counters and state counters.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Carlos B. García Aparício

Artists

5
Carlos B. García Aparício Luis Nuñez de Castro Salvador Espin Wen Yu Li Sergio Almagro Torrecillas

Publishers

3
Cipher Studios Edge Entertainment Fantasy Flight Games

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