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Dungeons & Dragons Miniatures Game (second Edition) box art

Dungeons & Dragons Miniatures Game (second Edition)

Players

2

Time

?-?

Age

12+

Weight

2.45

Rating

6.79

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

The Dungeons & Dragons Miniatures Game (Second Edition) has a moderate level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. While there is some cooperation required, it is not a major focus of the game. Overall, it offers a good balance of player interaction.

Replay value

The Dungeons & Dragons Miniatures Game (Second Edition) has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, with the potential for players to improve their strategies over time. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.

Luck profile

The Dungeons & Dragons Miniatures Game (Second Edition) has a moderate level of luck influence. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Like the first edition of the Dungeons and Dragons Miniatures Game, players pit their warbands against each other on a battle map. Warbands consist of models, each with their own respective characteristics and points values. A typical warband consists of 200 points worth of models, with a maximum model count of 10. The mechanics has been revised and streamlined, though the overall structure remains. The game has been updated to correspond with the change from 3rd to 4th Ed. Dungeons and Dragons Roleplaying Game. The three sets released for this game were Dungeons of Dread, Against the Giants and Demonweb. Each is a set of 60 figures, with 8 random figures in each pack, Giants included huge figures. A fourth set, Feywild, was announced but not released. The Starter Set released with Dungeons of Dread, contains a rulebook, five fixed models, their stat cards, counters for tracking damage, a twenty-sided die and two double sided battle maps. Notable changes in the 2nd Edition: Alignment has been simplified. The "Chaotic" and "Lawful" tags have been removed. Only models considered to be absolutely "Good" or "Evil" are given an alignment. Warband building is no longer based on alignment, but on "Factions". Each model belongs to one or more of four factions. Every model in a warband must share at least one faction. Commanders are gone, replaced by champions. Models no longer make morale checks or rout. Models reduced to half damage are "bloodied." Certain game effects may trigger from this state. Wizards of the Coast is revising all the stat cards from 11 sets of the first edition of the game to make them compatable with the new version of the game. These stats will be available online in PDFs. Wizards of the Coast will continue to release miniatures for use with the Dungeons & Dragons Roleplaying game. They have authorized a group of fans to create official stat cards to use these future figures with this minatures game. Re-implements: Dungeons and Dragons Miniatures Game Home Page: http://www.wizards.com/default.asp?x=dnd/minis

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Credits

Designers

2
Rob Heinsoo Stephen Schubert

Publishers

2
Hasbro Wizards of the Coast

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