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Altamira box art
2007 Ranked #22,818

Altamira

Players send hunters to make weapons and hunt prehistoric animals in a strategy game, trying to collect the most prey points. Rival tribes contest hunting grounds, so preparing enough weapons determines which prey can be taken.

Animals Prehistoric Area Movement Set Collection

Players

3-5

Play time

60-75 min

Age

12+

Complexity

2.41/5

Rating

5.40

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the English rules: Altamira - Hunters of the stone age Altamira in the year 11,765 B.C. - You live together with other hunters in a cave.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the English rules: Altamira - Hunters of the stone age Altamira in the year 11,765 B.C. - You live together with other hunters in a cave. Sitting at the campfire, every evening you plan where you want to go stalking the next day to bring home food, furs, and material for new weapons. On the hunt you meet not only saber-toothed tigers, bison and cave bears, but mostly also hunters of neighboring tribes you have to stand up to. Whoever masters this best and captures the most prey will be honored as the most successful hunter. You send your hunters to hunting grounds where they make weapons; with adequate weapons, they can kill animals on the hunt that follows. This gives you prey points. The player with the most prey points wins the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
4–5
Play time
60–75 min
Age
12+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Peter-Paul Joopen

Publishers

1
Zoch Verlag

Linked items

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