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Aether box art
2010 Ranked #16,489

Aether

An abstract tile-control game has players place elemental tiles and elementals to claim mystical aether spaces. Counter elements weaken nearby forces, so surrounding an aether tile with the most power determines who wins it.

Abstract Abstract Strategy Mythology Area Majority / Influence Modular Board

Players

2-4

Play time

Not listed

Age

10+

Complexity

2.4/5

Rating

5.83

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Abstract strategy game in the world of ancient elements Aether is a tile placement game with simple rules but packed with deep and strategical game play.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Abstract strategy game in the world of ancient elements Aether is a tile placement game with simple rules but packed with deep and strategical game play. In Aether, players use the four primary elements - earth, air, water and fire - in the battle over the mystical fifth element Aether. Are you up to the challenge? Will you be the next ruler of the elemental planes? In the game of Aether, players place element tiles and elementals on the gameboard in pursuit of gaining control of the aether tiles. On his turn, a player must place an element tile on any empty hexagonal on the board. In addition, player may place an elemental on top of the tile he/she just placed. Each elemental on the board has its type defined by the type of element it is placed on. The elemental gains power from this type of element tiles: from the one it is sitting on as well as the ones surrounding it. In addition, each element has its counter element and all counter element tiles touching the elemental reduce its power. The player with the most elemental power surrounding an aether tile wins it for him/herself. At the end end of the game, the player score points for each won Aether tile as well points for elemenentals left unused. The player with the most points is the winner.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45 min
Age
10+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Touko Tahkokallio

Artists

3
Brian Kolodziejski Jussi Kurki Alvin Madden

Publishers

2
Onni Games SimplyFun

Linked items

No published linked games yet.