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Chocoly box art
2011 Ranked #13,586

Chocoly

Tile-laying area game has players place multicolored chocolate tiles to create the largest connected area of their color. Smarties can block or enable second-layer connections, making each placement reshape scoring routes.

Abstract Abstract Strategy Modular Board Pattern Building Food & Drink: Chocolate

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.4/5

Rating

6.11

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Chocoly (aka, Schokoly) is a tile-laying game in which players attempt to create the largest continuous area of their own color of chocolate. Players keep a hand of four tiles drawn from a common pool of 2x2 tiles.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Chocoly (aka, Schokoly) is a tile-laying game in which players attempt to create the largest continuous area of their own color of chocolate. Players keep a hand of four tiles drawn from a common pool of 2x2 tiles. Each tile contains a mix of two or three types of chocolate squares: dark, milk, or white. Play continues with players placing tiles in turns onto the board. An extra element of game play comes from the wooden smarties which can block or enable tiles being laid in a second layer, blocking or creating connections between groups. With three players, the third color is played normally, but with two or four players, the unused color has an additional play element, with surrounded groups of the neutral color scoring for the player or team who touches them most. Chocoly is related to the earlier released Scho K.O. but includes a third color of chocolate, with the red smarties being divided equally among all players.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Steffen Mühlhäuser

Artists

2
Bernhard Kümmelmann Steffen Mühlhäuser

Publishers

4
Brainteasers FoxMind Leikkien Group Steffen-Spiele

Linked items

No published linked games yet.