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Acqua Dolce box art

Acqua Dolce

Players

2-5

Time

?-?

Age

6+

Weight

1.67

Rating

5.90

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation.

Replay value

Acqua Dolce has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

Acqua Dolce has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating the other.

Overview

Description: The Acqua Dolce Aquarium needs to be rich of fish, plants, decorations and colours. Will you be able to make it beautiful using all your resources at your best and before your game opponents? Or maybe it's better you come back and play only when you have gold fish?! Acqua Dolce is a simple card game really easy to learn. It's quick and at the same time requires some thinking and strategy. The winner is the first player to get rid of all his cards and who meets the requirements of the Objective Cards. These cards show the aquarium’s requirements: minimum number of fish, colours, ornament type etc. Game can improve his complexity and intensity, if players want it, increasing Objective numbers.

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Editions

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Credits

Designers

1
Daniele Ragazzoni

Artists

2
Paula Simonetti Davide Tombino

Publishers

1
Giochix.it

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