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Abagio box art

Abagio

Players

2

Time

?-?

Age

10+

Weight

1

Rating

5.48

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

abagio has a high level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation in the game.

Replay value

abagio offers a high level of variability in gameplay, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, abagio has a strong replayability score of 7.97.

Luck profile

Abagio has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

User review: One player has twelve red frogs; the other player has twelve purple frogs. There is a yellow frog that can be moved by either player. The gameboard is a six-by-six grid. The perimeter squares are called the Outer Path. The Outer Path surrounds the squares called the Inner Path. The center four squares have been merged into the Pond, which is the goal area. Players roll both dice on their turn with the goal of getting one’s own frogs into the pond to win. The frogs may be stacked but an opponent whose frog rests on top of the stack can freeze a stack of two. An opponent can not freeze a stack of three. The stacking limit is five (except for the root and pond, which have none). The object of the game is to maneuver all twelve of your frogs into the pond before one's opponent.

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Editions

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Credits

Designers

2
Michael D. Moore Autumn Moore

Artists

1
April McCoy

Publishers

1
New Classic Games

Linked items

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