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Einstein Würfelt Nicht! box art

Einstein Würfelt Nicht!

Players

2

Time

?-?

Age

6+

Weight

1.57

Rating

6.60

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.6

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Einstein Würfelt Nicht! has a high replayability score due to its high variability, strategic depth, and scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Einstein Würfelt Nicht! has a moderate influence of luck. The game outcome is not solely determined by random elements, but they still have a notable impact. Players have a substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game relies more on player strategy and decisions, with luck playing a minor role.

Overview

EinStein würfelt nicht! is the official game accompanying an German exhibition about Einstein in the Einstein Year 2005. It's a fast paced game for 2 players. The game board is 5×5 square fields large. Each player controls 6 playing pieces i.e. stones with the numbers 1 to 6 marked on them. The stones of player 1 are set up in the six fields of the upper left corner of the board and those of player 2 in the six fields of the lower right corner of the board so they face each other diagonally. During his turn a player rolls a die, if he still has the stone with the number corresponding to the rolled value on the board he must move this stone. If the corresponding stone was already removed from play (see below) the player may choose to either move the stone with the next higher or the next lower number. In his move player 1 may move the stone one field to the right, downward or diagonally to the lower right. Respectively player 2 may move the stone one field to the left, upward or diagonally to the upper left. If a player ends his move on a field occupied by another stone, be it one of the opponent or one of his own stones, then this stone is removed from play. To win the game a player must occupy the corner field of the opponent with a playing piece. A player loses if he has no more playing pieces left on the board.

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Editions

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Credits

Designers

1
Ingo Althöfer

Artists

1
Reinhold Wittig

Publishers

2
3-Hirn-Verlag Edition Perlhuhn (Göttinger Spiele)

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