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Einstein Würfelt Nicht! box art
2004 Ranked #13,368

Einstein Würfelt Nicht!

Abstract race game has players move numbered stones diagonally, capture rivals, and reach an opposing corner. Dice decide which stone must move, but missing values allow a choice between neighboring numbers.

Abstract Abstract Strategy Roll / Spin and Move Dice Rolling Containers: Tubes

Players

2

Play time

Not listed

Age

6+

Complexity

1.57/5

Rating

6.60

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

EinStein würfelt nicht! is the official game accompanying an German exhibition about Einstein in the Einstein Year 2005.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

EinStein würfelt nicht! is the official game accompanying an German exhibition about Einstein in the Einstein Year 2005. It's a fast paced game for 2 players. The game board is 5×5 square fields large. Each player controls 6 playing pieces i.e. stones with the numbers 1 to 6 marked on them. The stones of player 1 are set up in the six fields of the upper left corner of the board and those of player 2 in the six fields of the lower right corner of the board so they face each other diagonally. During his turn a player rolls a die, if he still has the stone with the number corresponding to the rolled value on the board he must move this stone. If the corresponding stone was already removed from play (see below) the player may choose to either move the stone with the next higher or the next lower number. In his move player 1 may move the stone one field to the right, downward or diagonally to the lower right. Respectively player 2 may move the stone one field to the left, upward or diagonally to the upper left. If a player ends his move on a field occupied by another stone, be it one of the opponent or one of his own stones, then this stone is removed from play. To win the game a player must occupy the corner field of the opponent with a playing piece. A player loses if he has no more playing pieces left on the board.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
10 min
Age
6+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Ingo Althöfer

Artists

1
Reinhold Wittig

Publishers

2
3-Hirn-Verlag Edition Perlhuhn (Göttinger Spiele)

Linked items

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