ABG All Board Games
80 Days box art

80 Days

Players

2-4

Time

45-75

Age

10+

Weight

2

Rating

6.98

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's strategies and turns frequently, but there is not a strong emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and engaging experience.

Luck profile

80 Days has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, 80 Days has a final luck score of 7, indicating that luck plays a minor role in the game.

Overview

After hearing about the crazy bet made by Mr. Phileas Fogg who travelled the world in just 80 days, you decide to go for an even harder challenge. You get started right away to do better. You will take an exciting trip around the world and fill your travel diary with experiences so that you can show everyone who the toughest traveller is. Grab your luggage, some money and off you go! On your turn, take one action. The costs of these actions increase gradually. The more often players choose an action, the more expensive it becomes. After each period, everything is reset again. You can either move forward, buy an item or do a special action. Additionally, you can write a page in your travel diary, which provide you with necessary victory points. After 5 periods the game ends and by then you'd better be back in London.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Emanuele Briano

Artists

1
Felix Wermke

Publishers

1
Piatnik

Linked items

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