allboardgames.com
42 box art
1885 Ranked #6,988

42

A partnership domino trick-taking game in which teams bid, declare trump, and win tricks plus scoring dominoes. The bid sets the target, while following suit and timing trump determine whether a contract succeeds.

Abstract Abstract Strategy Card Game Auction/Bidding Trick-taking

Players

?-?

Play time

Not listed

Age

10+

Complexity

2.24/5

Rating

6.95

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

42 (or Texas 42) is a game played with a standard set of 28 "Double-Six" Dominos, that is similar to "Trick-taking" card games. Four players in two partnerships are each dealt 7 dominoes.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

42 (or Texas 42) is a game played with a standard set of 28 "Double-Six" Dominos, that is similar to "Trick-taking" card games. Four players in two partnerships are each dealt 7 dominoes. Players then bid for the right to declare trump. The bid goes around once, with bids ranging from 30 to 42, plus some special bids. The winning bidder declares a trump. The object is to win "tricks." The highest domino of each suit is the double. Play is then started by the winning bidder by placing a domino to start a trick. Players must follow suit if possible. The higher end of the domino led determines the suit for that round. If a player cannot follow suit, they can play any domino. The trick is won by the highest trump in the trick, or if it contains no trump, by the highest domino of the suit led. The winner of a trick leads to the next. Scoring for a round is one point per trick (7 tricks) plus the "count". The "count" is determined by dominoes taken that add up to 5 (0-5, 1-4, 2-3) or 10 (6-4, 5-5). They are worth 5 or ten points respectively, giving a total maximum score of 42, and the name of the game. A match is seven hands, or marks. Traditionally, scoring is the seven marks required to write the letters ALL.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
4–2
Best with
2
Play time
30 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
W. A. Thomas

Publishers

1
(Public Domain)

Linked items

No published linked games yet.