allboardgames.com
300: Earth & Water box art
2018 Ranked #2,394

300: Earth & Water

Historical strategy game where Greeks and Persians vie for control during the wars of 500 to 449 BC. Land and sea campaigns demand different strengths, so every decision must balance military action with the political fight for victory.

Wargames Ancient Wargame Campaign / Battle Card Driven Point to Point Movement

Players

2

Play time

Not listed

Age

12+

Complexity

2.31/5

Rating

7.43

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 3.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In 500 BC, Ionia rebelled against Persia's rule and Greece supported it. With this "foreign interference" as an excuse, the Persian empire decided to invade Greece.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In 500 BC, Ionia rebelled against Persia's rule and Greece supported it. With this "foreign interference" as an excuse, the Persian empire decided to invade Greece. In 492 BC the Persian forces attacked Macedonia from land and sea. The Persians and the Greeks fought fiercely at Marathon, Thermopylae, and Salamis. Against the overwhelming forces of the Persian empire, the Greeks used superior tactics and "weapons" such as hoplites (heavy infantry) and triremes. The Greeks had also excellent leaders in times of crises and eventually prevailed over the Persians. 300: Greco-Persian Wars is a wargame for two players. One player controls the Greeks, gathered around the Athenians, and the other controls the Persians, fighting for the hegemony of the eastern Mediterranean. Through all five expeditions, each player aims to control more cities than their opponent. The game engine is a "card driven" system. Players raise armies and buy cards during production. Cards can be used to play an event or move an army or fleet. Events can provide advantages in battles or interfere with the enemy, but military action is paramount to win. Moreover, each game will change dramatically according the order the events occur. The rules are simple and the playing time is short, but both Greece and Persia have a wide range of strategies, so victory will challenge both players.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
40 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Yasushi Nakaguro

Artists

2
Nicolas Roblin Antonio Stappaerts

Publishers

1
Bonsai Games

Linked items

No published linked games yet.