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3 Stones box art
Rich game profile

3 Stones

The object of the game is to score points by getting stones of your color into three pockets in a row, be it across, up and down, or diagonally. There are black and white stones for the players and clear stones that count for both players. The game can be played with an element o...

Players

2

Time

?-?

Age

8+

Weight

2.57

Rating

6.26

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

The game 3 Stones has a high replayability score, offering a great degree of variability in each playthrough with its diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game also provides deep strategic possibilities, allowing players to continuously improve their tactics and strategies. The scalability of 3 Stones is commendable, adapting well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth, making it accessible to a wide range of players.

Luck profile

The final luck score for 3 Stones is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

The object of the game is to score points by getting stones of your color into three pockets in a row, be it across, up and down, or diagonally. There are black and white stones for the players and clear stones that count for both players. The game can be played with an element of luck, drawing stones from a bag, or as pure skill with each player taking equal amounts of the colored stones. Timed tournament play and handicapping is also an option.

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Editions

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Credits

People and publishers

Designers

1
Andy Daniel

Publishers

1
Enginuity

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