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21 Motines box art

21 Motines

Players

3-5

Time

?-?

Age

10+

Weight

1.9

Rating

6.64

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

21 Motines has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for 21 Motines is 5, indicating a balanced mix of luck and strategy. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Some sailors work in a boat to make their fortune. The ship's Captain will lead them to fish, to hunt for treasures, to sell fish to the fish market... They can only do whatever the Captain wants, or mutiny to become the new Captain!!! After 21 mutinies, the sailor who has earned the biggest success will be proclaimed the best of all those embarked in this adventure. THE GAME Players will try to earn victory points and money taking different actions on the board. One player, the Captain, who starts the round, decides which action is performed that round. The other players can either perform it along with the captain or mutiny to become the Captain for the next round. The game ends after 21 mutinies, i.e. 21 changes of the Captain role. Then the player with the most Victory Points wins the game.

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Editions

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Credits

Designers

1
Perepau Llistosella

Artists

3
Xavier Carrascosa Chechu Nieto Pedro Soto

Publishers

3
(Web published) Asylum Games (Board Games) Kokörîn Kolorado