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1872: The Lost Crows box art
2019 Ranked #16,793

1872: The Lost Crows

A solo narrative survival roll-and-write game has a frontier tribe map a route toward safety before pursuing cavalry catches them. Journaling, branching storylines, and multiple endings turn the journey into a replayable survival narrative.

American Indian Wars American West Hexagon Grid Paper-and-Pencil

Players

1-2

Play time

30-90 min

Age

8+

Complexity

2/5

Rating

6.74

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

1872: The Lost Crows is a solitaire, map-making, Roll-and-write survival game focused on a realistic immersion into a narrative of the Frontier West from a (Michener-esque) Native point-of-view. It's the 4th in my xx72 line of 1-page micro games.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

1872: The Lost Crows is a solitaire, map-making, Roll-and-write survival game focused on a realistic immersion into a narrative of the Frontier West from a (Michener-esque) Native point-of-view. It's the 4th in my xx72 line of 1-page micro games. This game differs from its predecessors by increasing theme and putting much more emphasis in journaling and storytelling. Similar to a legacy or campaign game but in a more sandbox feel, and with multiple storylines and endings to maintain high replay value. The game PDF consists of 1 (consumable) Player Sheet and 7 pages of rules and storyline, all in a black and white low ink format. It takes less than a minute to set up a game. You are a small tribe of Montanan Crow that are trying to make your way to Canada to avoid the upcoming conflict between the United States and the loose alliance of Native tribes. As per the setting in the game: The Tribes have met and decided on war. You refuse to subject your Crow people to such a lost cause. A vision warned you that the Americans spill blood of many tribes on this frontier. It’s now a race across the Montana frontier to Canada before the U.S. Cavalry can catch you. 1872 won 3rd place in the Most Thematic category on the 1st Roll & Write BGG Contest. —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
30–90 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Mike Heiman

Artists

1
Mike Heiman

Publishers

1
(Web published)

Linked items

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