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1832: The South box art
2006 Ranked #7,168

1832: The South

An 18xx railway game in which players invest in southeastern United States companies, build track, and manage consolidation. Two merger types reshape corporate control as railroads grow and combine.

Economic Trains Auction/Bidding Stock Holding

Players

2-7

Play time

Not listed

Age

14+

Complexity

3.75/5

Rating

7.82

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Another in the 18xx series initiated by Francis Tresham's 1829, 1832 models railroad development in the southeastern United States during an era of consolidation.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Another in the 18xx series initiated by Francis Tresham's 1829, 1832 models railroad development in the southeastern United States during an era of consolidation. The rules are similar to 1850: The MidWest and 1870: Railroading Across the Trans Mississippi from 1870 with the addition of two types of mergers to model the railroad consolidation. Companies included are A&WP, ACL, CoG, FEC, GM&O, GRR, L&N, N&W, SAL, and Southern.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–7
Best with
4–5
Play time
270 min
Age
14+
Complexity
3.8/5
Credits and catalog connections

Credits

Designers

1
Bill Dixon

Publishers

3
Deep Thought Games, LLC Golden Spike Games Rusty Robot Games

Linked items

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