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1832: The South box art

1832: The South

Players

2-7

Time

?-?

Age

14+

Weight

3.75

Rating

7.82

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

1832: The South has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions and moderate ease of learning further enhance its replay value.

Luck profile

1832: The South has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Another in the 18xx series initiated by Francis Tresham's 1829, 1832 models railroad development in the southeastern United States during an era of consolidation. The rules are similar to 1850: The MidWest and 1870: Railroading Across the Trans Mississippi from 1870 with the addition of two types of mergers to model the railroad consolidation. Companies included are A&WP, ACL, CoG, FEC, GM&O, GRR, L&N, N&W, SAL, and Southern.

Editions

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Commerce

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Credits

Designers

1
Bill Dixon

Publishers

3
Deep Thought Games, LLC Golden Spike Games Rusty Robot Games

Linked items

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