Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2
Time
?-?
Age
6+
Weight
2
Rating
6.65
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game 11 has a high variability gameboard, impactful expansions, deep strategic possibilities, moderate player interaction, good scalability, and is moderately easy to learn. It offers a fresh and engaging experience with a high replayability score of 7.6.
The final luck score for 11 is 7, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
A game like soccer by Dieter Stein. Gameplay The game is played a certain amount of time (2 × 20 minutes are recommended). After the first half players change sides. The player scoring the most goals wins the game. On each turn, firstly, a player throws the die. The number thrown represents moving and attacking points, which can be distributed freely among the football players (and/or the goalie) of the own team. Points can be used as moves or attacks. Soccer teams are purchased separately, so that players can choose their favorites. Available teams are: - Spain - Brazil - Germany - France/Italy - Portugal - Netherlands - Argentina - England/Switzerland - Australia/South Africa - USA/Uruguay
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