Table feel
Diaballik has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
Players
2
Time
?-?
Age
8+
Weight
2.08
Rating
6.43
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Diaballik has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
Diaballik offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, although their impact may not be as significant. The game offers deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is average. Diaballik scales well with different numbers of players, maintaining its appeal and balance. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, Diaballik has a strong replayability score of 8.14, making it a game that can be enjoyed multiple times.
Diaballik has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Diaballik strikes a good balance between luck and strategy, making it an engaging and skill-based board game.
Diaballik is an abstract strategy game for 2 players. The game attempts to simulate a sport whereby 2 teams are simultaneously trying to get their ball to the opposite teams starting goal line. The board depicts a 7×7 grid. Each player starts with 7 ball holders along their edge of the board and their ball in the middle holder. Players subsequently take turns completing the following actions: Moving an empty ball holder orthogonally (up to 2 times); and/or Making a ball "pass" by moving the ball from on holder to another along lateral (horizontal) or diagonal line. Pass are not limited in length as long as no opponent pieces are in the way. First person to send their teams ball to a holder on the opponents starting line wins. It's worth noting that an impenetrable wall of ball holders results in an automatic loss to the player who created the wall. Nominated for the 2006 As d'Or Game of the Year. Online Play Boîte à jeux (turn-based) Available on iPad (via iTunes Apps Store) since the june 21st 2011 (2 players local game, or 1 player vs AI) Strategiespiel nach den Prinzipien von Mannschaftssportarten, mit Bewegung und Pässen. Ziel des Spiels ist es seine Kugel auf die Startlinie des Gegners zu bringen. Um dies zu erreichen muss jeder Spieler Angriffe und Verteidigungen spielen. Hinter einem einfachen Mechanismus verbirgt sich ein dynamisches Strategiespiel, welches bis zum letzten Augenblick spannend bleibt, da überraschende Wendungen immer möglich sind. Giseh Verlag
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