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Hex Effects box art

Hex Effects

Treat the Hex that exposes the safest vulnerabilities, hold a disruptive card for a rival’s final cure, and use extra-action alchemy before your hand becomes predictable.

Year2025 Players2-8 Time10-30 Weight1.33 Age10+
Card Game Medieval Race Take That
Equinox box art

Equinox

Build connected groups that are awkward to flip, save immediate powers for swing turns, and count both visible tiles and bonus beads before committing the last pieces.

Year2012 Players2 Time15-30 Weight2.07 Age13+
Abstract Strategy Open Drafting Take That Tile Placement
Alexander the Great box art

Alexander the Great

Protect the Macedonian center while creating a breakthrough wing, force unfavorable Persian exchanges, and preserve movement points for the turn that opens the enemy line.

Year1971 Players2 Time120 Weight2.63 Age12+
Ancient Wargame Dice Rolling Grid Movement Hexagon Grid
The Battle of the Bulge box art

The Battle of the Bulge

Germany must keep the advance supplied and moving; the Allies should trade ground for time, anchor road junctions, and counterattack only when the odds justify it.

Year1965 Players2 Time120 Weight2.22 Age10+
Wargame World War II Dice Rolling Grid Movement Hexagon Grid
Rise of the Wastelands box art

Rise of the Wastelands

Explore toward materials your faction can exploit, invest in technology before expansion strains your economy, and pursue achievements that also create openings to spread influence.

Year2025 Players1-4 Time90-120 Weight3 Age14+
Civilization Modern Warfare Science Fiction Action Points Hexagon Grid Map Addition
Task Force: Carrier Battles in the Pacific box art

Task Force: Carrier Battles in the Pacific

Search before committing aircraft, protect the timing of your carrier launches, and use scenario objectives—not simple destruction—to decide where risk is justified.

Year2023 Players1-2 Time30-300 Weight2.5 Age14+
Aviation / Flight Nautical Wargame Hexagon Grid Scenario / Mission / Campaign Game
Trench Club box art

Trench Club

Concentrate fire before committing an assault, exploit protective terrain, and preserve experienced units whose improved effectiveness compounds over a long battle.

Year2021 Players1-4 Time120-240 Weight2.62 Age14+
Miniatures Wargame World War I Dice Rolling Hexagon Grid Simulation
Munchkin: Critical Role box art

Munchkin: Critical Role

Save powerful one-shot cards for fights that change the lead, negotiate help carefully, and avoid becoming the obvious target before you can make a final run at level ten.

Year2021 Players3-6 Time60-120 Weight1.75 Age10+
Adventure Card Game Fantasy Hand Management Take That Variable Player Powers
Operation Theseus: Gazala 1942 box art

Operation Theseus: Gazala 1942

Protect supply before chasing territory, activate formations in an order that preserves follow-up options, and treat exposed armor as a temporary advantage rather than a permanent breakthrough.

Year2022 Players1-2 Time60-600 Weight3.75 Age14+
Wargame World War II Action Points Dice Rolling Grid Movement
Inflection Point: The Battle for Kalach and the Battle of Chir box art

Inflection Point: The Battle for Kalach and the Battle of Chir

Keep headquarters and supply routes coherent before stretching a formation, use terrain to create favorable engagement geometry, and plan each activation around the next formation’s needs.

Year2025 Players2-4 Time60-240 Weight3.38 Age16+
Wargame World War II Dice Rolling Hexagon Grid
Fighting Formations: US 29th Infantry Division box art

Fighting Formations: US 29th Infantry Division

Use terrain and line of sight to build favorable fire lanes, protect command flexibility, and take initiative when it changes the next order rather than merely the current attack.

Year2025 Players1-2 Time180 Weight3 Age14+
Wargame World War II Dice Rolling Grid Movement Hexagon Grid
Star Wars: Unlimited – Intro Battle: Hoth box art

Star Wars: Unlimited – Intro Battle: Hoth

Use the board prompts to learn the action rhythm, protect the base while building resources, and time leader deployment for the swing turn rather than the first legal moment.

Year2025 Players2 Time20-30 Weight2 Age12+
Card Game Collectible Components Movies / TV / Radio theme Deck Construction Hand Management Income
Iberian Railways box art

Iberian Railways

Buy into companies before their best connections are built, let other shareholders finance mutually useful track, and take loans only when the new income outruns the penalty.

Year2017 Players3-5 Time60 Weight2.63 Age14+
Economic Trains Connections End Game Bonuses Hexagon Grid
Tonari box art

Tonari

Look beyond the fish you take now: preserve future routes, deny high-value skills, and track which neighbor’s score will be combined with yours.

Year2019 Players2-4 Time30-45 Weight1.11 Age10+
Abstract Strategy Grid Movement Hexagon Grid
Fuego box art

Fuego

Lead suits that expose awkward high cards, preserve flexible middling numbers, and chase the lowest winning card only when the available flame justifies the risk.

Year2024 Players2-4 Time20-30 Weight1.67 Age10+
Card Game Take That Team-Based Game Trick-taking
Mille Bornes box art

Mille Bornes

Keep a remedy for the hazards most likely to stop you, avoid overshooting the exact distance, and hold a matching safety when an opponent is eager to attack.

Year1954 Players2-6 Time45 Weight1.25 Age8+
Card Game Racing Hand Management Take That Team-Based Game
Reincardnated box art

Reincardnated

Draft beings that satisfy multiple parts of your hidden purpose, save disruptive karma for pivotal incarnations, and watch rivals’ life lines for clues to their goals.

Year2022 Players2-6 Time15-30 Weight2 Age13+
Animals Card Game Hidden Victory Points Once-Per-Game Abilities Open Drafting
Traces of Hubris box art

Traces of Hubris

Preserve supply corridors, plan several useful activations instead of one perfect sequence, and judge when the Soviet defense should yield ground to protect its counterstroke.

Year2024 Players1-2 Time180-360 Weight2.17 Age16+
Wargame World War II Chit-Pull System Dice Rolling Grid Movement
Chrono Fall: At the End of Space and Time box art

Chrono Fall: At the End of Space and Time

Share action priorities before committing dice, keep one hero positioned to answer event-driven threats, and treat time as a team resource rather than four separate turn budgets.

Year2024 Players1-4 Time60-150 Weight3.08 Age14+
Science Fiction Action Points Cooperative Game Dice Rolling
Next War: Iran box art

Next War: Iran

Set logistical objectives before chasing tactical victories, protect ports and airfields that sustain later turns, and coordinate strike timing with the ground force that can exploit it.

Year2024 Players1-2 Time60-480 Weight4.22 Age14+
Modern Warfare Wargame Hexagon Grid Simulation
The Day Was Ours: First Bull Run (July 21, 1861) box art

The Day Was Ours: First Bull Run (July 21, 1861)

Build plans that still function when the wrong formation activates, protect exhausted brigades from an unlucky draw, and use roads to keep reserves relevant to both flanks.

Year2021 Players1-2 Time240-640 Weight3 Age14+
American Civil War Wargame Chit-Pull System Hexagon Grid Simulation
Akros box art

Akros

Choose terrain that improves both movement and majority pressure, use each titan’s asymmetry rather than mirroring the opponent, and protect influence in all three environments.

Year2020 Players2 Time15-30 Weight2.14 Age10+
Abstract Strategy Area Majority / Influence Grid Movement Hexagon Grid
Nations In Arms: Valmy To Waterloo box art

Nations In Arms: Valmy To Waterloo

Maneuver forces across tactical or historical battle maps.

Year2012 Players2-7 Time?-? Weight4.05 Age?+
Napoleonic Wargame Dice Rolling Hexagon Grid Continents: Europe History: French Revolutionary Wars
Stargard Solstice box art

Stargard Solstice

Maneuver forces across tactical or historical battle maps.

Year2021 Players2 Time?-? Weight2.38 Age12+
Wargame World War II Chit-Pull System Dice Rolling Hexagon Grid History: World War II (Eastern Front) Series: WWII Battle Series (Three Crowns Gameâ?¦