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Mechanism: Hexagon Grid, Hand Management
Classification: Cities: Istanbul (Turkey)
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Commands & Colors: Medieval
8.22Play linked scenarios where mission goals shape each session.
Year2019
Players2
Time60-120
Weight2.52
Age12+
Wargames
Medieval
Wargame
Campaign / Battle Card Driven
Command Cards
Dice Rolling
Cities: Istanbul (Turkey)
Country: Greece
Byzanz
6.64Compete for contested options while managing cost and timing.
Year2008
Players3-6
Time?-?
Weight1.67
Age8+
Family
Card Game
Economic
Auction: Turn Order Until Pass
Auction/Bidding
Closed Economy Auction
Cities: Istanbul (Turkey)
History: Byzantium
Cataphract
7.58Maneuver forces across tactical or historical battle maps.
Year1999
Players1-2
Time?-?
Weight3.37
Age14+
Wargames
Ancient
Medieval
Wargame
Dice Rolling
Hexagon Grid
Ancient: Rome
Cities: Istanbul (Turkey)
Decline And Fall Of The Roman Empire
6.62Maneuver forces across tactical or historical battle maps.
Year1972
Players?-?
Time?-?
Weight2.47
Age12+
Wargames
Ancient
Negotiation
Wargame
Hexagon Grid
Variable Player Powers
Ancient: Rome
Cities: Istanbul (Turkey)
Constantinople
7.63Play linked scenarios where mission goals shape each session.
Year2019
Players1-2
Time?-?
Weight3.14
Age?+
Wargames
Medieval
Wargame
Dice Rolling
Grid Movement
Hexagon Grid
Cities: Istanbul (Turkey)
Components: Map (Continental / National scale)
The Siege Of Constantinople: The End Of The Middles Ages 1453 A.d.
6.00Maneuver forces across tactical or historical battle maps.
Year1978
Players2
Time?-?
Weight2.87
Age12+
Wargames
Medieval
Wargame
Dice Rolling
Hexagon Grid
Ratio / Combat Results Table
Cities: Istanbul (Turkey)
Components: Map (Continental / National scale)
Belisarius: The Byzantine Empire Strikes
6.94Maneuver forces across tactical or historical battle maps.
Year2002
Players2
Time?-?
Weight3.5
Age12+
Wargames
Medieval
Wargame
Hexagon Grid
Cities: Istanbul (Turkey)
Components: Map (Continental / National scale)