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Mechanism: Dice Rolling, Hexagon Grid
Classification: Books: Alice in Wonderland
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Wonderland's War
8.13Build a deck or pool that turns small actions into stronger combos.
Year2022
Players2-5
Time45-125
Weight3
Age13+
Strategy
Fantasy
Area Majority / Influence
Deck, Bag, and Pool Building
Dice Rolling
Admin: Better Description Needed!
Books: Alice in Wonderland
Paint The Roses
7.26Coordinate shared actions while clues or threats pressure the group.
Year2022
Players2-5
Time50-70
Weight2.45
Age11+
Family
Deduction
Fantasy
Novel-based
Communication Limits
Cooperative Game
Deduction
Books: Alice in Wonderland
Components: Game Trayz Inside
Funkoverse Strategy Game
7.22Move pieces across a map while planning position and timing.
Year2019
Players2-4
Time20-60
Weight2.16
Age10+
Customizable
Thematic
Collectible Components
Dice
Fighting
Action Points
Dice Rolling
Grid Movement
Admin: Game System Entries
Books: A Song of Ice and Fire
Funkoverse Strategy Game: Alice In Wonderland 100
7.18Move pieces across a map while planning position and timing.
Year2021
Players2
Time20-60
Weight?
Age?+
Collectible Components
Fighting
Miniatures
Action Points
Dice Rolling
Grid Movement
Books: Alice in Wonderland
Brands: Disney
Sonhando Com Alice
7.43Collect matching sets while timing when to score or trade them.
Year2016
Players2-5
Time45-90
Weight2.6
Age10+
Fantasy
Dice Rolling
Set Collection
Books: Alice in Wonderland
Play Me: Alice In Wonderdice
5.64Make decisions quickly while the game unfolds in real time.
Year2014
Players2-6
Time?-?
Weight1.27
Age8+
Dice
Novel-based
Real-time
Dice Rolling
Set Collection
Variable Player Powers
Books: Alice in Wonderland
Crowdfunding: Kickstarter
Wonderland
5.56Roll dice and choose how to use the results for tactical outcomes.
Year2012
Players2-6
Time45-60
Weight1
Age15+
Novel-based
Dice Rolling
Admin: Better Description Needed!
Books: Alice in Wonderland