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Zwergendorf box art
Rich game profile

Zwergendorf

In Zwergendorf, the dwarf draft and draw game by Rita Modl, you create your own little dwarf village. To do this, you draw cards with resources and draw them into your plan. You have to be careful not to miscalculate because the dwarves cleverly build all kinds of useful things f...

Players

1-4

Time

30-45

Age

10+

Weight

2.5

Rating

6.67

Should this hit the table?

Quick read before the metadata.

Zwergendorf has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Zwergendorf has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Zwergendorf has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience each time it is played.

Luck profile

Zwergendorf has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

In Zwergendorf, the dwarf draft and draw game by Rita Modl, you create your own little dwarf village. To do this, you draw cards with resources and draw them into your plan. You have to be careful not to miscalculate because the dwarves cleverly build all kinds of useful things for their village from each resource during the production phases. For every gold coin a new dwarf comes to the village, for every stone a wall is built, for every combination of wood, stone and beer a tavern is built, and so on. Since the forest clearing available to you as a building site is not the largest, you must plan well in advance so that there is enough room for everything in your dwarf village. Of course, the wishes of the inhabitants must also be taken into account, so there is a lot to plan for your own dwarf village.

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Credits

People and publishers

Designers

1
Rita Modl

Artists

1
L. Carolin Buckenhüskes

Publishers

1
Skellig Games

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