allboardgames.com
Zoo Break box art
2019 Ranked #6,259

Zoo Break

A cooperative crisis-management game where zookeepers recapture escaped animals and lock their enclosures before they reach the exit. Limited actions and shifting animal movement demand constant adaptation, resource sharing, and coordinated emergency decisions.

Animals Children's Game Action Points Grid Movement

Players

2-5

Play time

30-45 min

Age

8+

Complexity

2.25/5

Rating

7.85

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A modern, cooperative take on the classic zoo escape premise. EMERGENCY!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A modern, cooperative take on the classic zoo escape premise. EMERGENCY! A computer malfunction at the Bedlam Zoo has short-circuited the gates for all the enclosures and the animals are escaping and making their way to the zoo exit. You will work together with your fellow zookeepers to round up all the animals and lock their enclosures before it's too late. Zoo Break is a crisis-management game that requires dynamic and cooperative problem-solving. You will spend your turn deciding how to use limited actions to move about the board, collect and trade supplies, capture animals, and lock cages, all while evading injury and coping with other challenges caused by the animals marauding through the zoo. Escape and Move cards control the animals with maximum variability, leading to endlessly different game scenarios. Success hinges on the keepers' ability to anticipate, adapt, and make strategic decisions, applying their skills and resources to regain control of the zoo. It's complex and suspenseful enough to keep adults riveted, but also playful and inviting to ambitious, game-loving kids. (Difficulty can also be regulated using a simple card selection mechanism at the start of the game.) —description from the publisher

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
30–45 min
Age
8+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

2
Alexa Forrester Chris Guenther

Artists

1
Thomas James

Publishers

1
Sunday Club Games

Linked items

No published linked games yet.