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Zombie Run! box art

Zombie Run!

Players

2-7

Time

?-?

Age

7+

Weight

1

Rating

5.97

Fit

Teach 2.6

Teaching signal

Replay 3.9

High replayability

Interaction 3.2

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with frequent interaction, but less emphasis on cooperation.

Replay value

Zombie Run! has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. It is moderately easy to learn, striking a balance between accessibility and depth. Overall, Zombie Run! has a strong replayability score of 7.85 out of 10.

Luck profile

Zombie Run! has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome. Overall, Zombie Run! offers a fair balance between luck and player agency.

Overview

From the manufacturer: "Zombies have taken over the town and they're EVERYWHERE! Can you be the first to escape the town and get to safety? The player with the lowest number of zombies chasing them after five rounds wins and successfully escapes the town. Zombie Run combines memory with luck and is the ultimate card game for kids with braaaaaaaaaaaaains!" Zombie Run! is a hand-comparison game with elements of memory (since you're only allowed to look at two cards from your hand per turn). After rounds of swapping a card drawn from the stock or waste with a card from the hand, any player may call for a showdown. All hands are compared and lowest takes the round.

Editions

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Credits

Publishers

1
Haywire Group

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