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Smiley Games box art

Smiley Games

Players

2-10

Time

15-30

Age

5+

Weight

2

Rating

6.22

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 3.9

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and moderate emphasis on cooperation.

Replay value

Smiley Games has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

Smiley Games has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Smiley Games uses six different smiley cards (happy, angry, wink, sad, surprised, in love) in six different colors (orange, blue, yellow, green, violet, red) — along with special dice — for five different games that stimulate memory, reflexes and visual perception, while also requiring strategy, observation and concentration. GAME 1: Find it! Be the first player to reach the target number of cards by pointing the right card the fastest. GAME 2: That's mine! Win the highest number of cards by putting your hand first on a matching card. GAME 3: Shout! Win the highest number of cards by shouting the name of the player who has a card matching an element of your own card. GAME 4: Domino. Be the first player to run out of cards by playing a variant of the game Domino. GAME 5: The last one! Be the first player to run out of cards by discarding matching color or facial expression smileys. Play and smile!

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Editions

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Credits

Designers

1
Emanuele Pessi

Publishers

3
CreativaMente FoxMind Game Factory

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