allboardgames.com
Zig-zag box art
2006 Ranked #17,552

Zig-zag

A speed collection racing game where players grab landscape cards in sequence to move along personal, randomly built tracks. Calling stop early may secure enough usable terrain, but a bad card ends movement immediately.

Family Games Action / Dexterity Bluffing Set Collection

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.12/5

Rating

5.66

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Hartmut Witt always has original game concepts, and he, along with Frank Schaubrenner, has created a fast-paced grab- and collecting-game that will thrill even expert speed-type game players.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Hartmut Witt always has original game concepts, and he, along with Frank Schaubrenner, has created a fast-paced grab- and collecting-game that will thrill even expert speed-type game players. Rather unusual landscape types need to be crossed in this game: Clay flats, fields, hot sand, green lawns, water and cobblestones, even some rare blue-white or beige tiles. These landscapes are found on 28 large landscape cards, each of which again is made up of 18 landscape spaces, arranged in random fashion. The landscape cards get mixed up and distributed among the players (7 each with 3p and 4p, 8 with 2p - the rest go back in the box). Now, each player gets to set two particularly difficult cards aside and places the rest on the table to form a race circuit (the narrow sides of the cards are joined together). Thus, a different track with different challenges is created for each player. A goal card marks the goal for each player. Before the game can begin, 48 small cards are placed in the middle of the table as a face-down, spread out pile. Each card shows one of the landscape types mentioned above. As soon as the game starts, all players wildly grab through the pile of cards on the table. Cards, once revealed, are left face-up if they're not of immediate use. Cards that a player wants to keep are taken in hand. The order of the cards being collected, though, cannot be altered in any way. The collection phase ends when there's only face-up cards left on the table and a player calls "stop" because he thinks he has enough cards. Now, the players will see how far they get along their track with the cards they collected. The player who called "stop" starts. He turns the first card he collected over. If it's sand, for example, he puts his marker on a sand space at the start of his course. Thereafter, each subsequent card must show a landscape type that is next to the one his marker is on (either sideways, forwards or diagonally forwards) for him to move forwards. As soon as a card comes up that doesn't allow him to move his marker, his turn is over. Collected cards that are left over are put back into the middle of the table (face-down), and the figure stays where it managed to get to. Each player in turn order then does the same, moving their figure and returning leftover cards. Continue in this manner, round after round, until one player reaches the goal, ending the game. That player is of course the winner. Description of the game from Kosmos.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
25 min
Age
8+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

2
Frank Schaubrenner Hartmut Witt

Artists

1
Michael Menzel

Publishers

2
KOSMOS Rio Grande Games

Linked items

No published linked games yet.