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You've Got Crabs box art
Rich game profile

You've Got Crabs

Form teams of two players each (max of 5 teams). Each team meets privately to come up with a non vocal signal to indicate when either teammate collects 4 of the same Crab Card. Each player will get a hand of 4 cards. One side plays at a time. On a side’s turn, all players on that...

Players

4-10

Time

15-20

Age

7+

Weight

1.19

Rating

5.97

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.5

Low interaction

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

The game You've Got Crabs has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The player interaction score is average, and the game is moderately easy to learn.

Luck profile

You've Got Crabs has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While some strategic decisions can influence the outcome, luck still plays a significant role. The game is a balanced mix of luck and strategy, with the game outcome being determined by both player decisions and luck.

Overview

What ABG knows about this game

Form teams of two players each (max of 5 teams). Each team meets privately to come up with a non vocal signal to indicate when either teammate collects 4 of the same Crab Card. Each player will get a hand of 4 cards. One side plays at a time. On a side’s turn, all players on that side can simultaneously swap any card from their hand with a card from the middle of the table (The Ocean). When you have 4 of the same Crab Card, you can't say anything out loud. Instead, when you’re ready, give your secret signal to your teammate. When they notice, they will point at you and shout, 'YOU’VE GOT CRABS!' If they’re right, your team gets a point. If they’re wrong, your team loses a point. However if a player on another team suspects you’re passing a signal, they can point and shout, 'YOU’VE GOT CRABS!' If they are correct, they steal one of your points. If they are incorrect, steal a Crab Token from the accusing player. The game is over when the last Crab Token has been taken from the Crab Pot. At that point, all teams should count up their combined Crab Tokens. The team with the most Crab Tokens wins. The game is a reimplementation of the classic card game Kemps, but with a different card distribution and breaking up the card swap phase by team.

Media

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Editions

Versions and regional releases

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Rules, aids, translations

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Credits

People and publishers

Designers

2
Matthew Inman Elan Lee

Artists

2
Matthew Inman Elan Lee

Publishers

1
Exploding Kittens

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