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You've Got Crabs box art
2018 Ranked #7,767

You've Got Crabs

A team card game has partners secretly signal when they collect four matching crab cards. Opponents can call suspected signals, creating a bluffing race for the last crab tokens.

Party Games Animals Card Game Set Collection Simultaneous Action Selection

Players

4-10

Play time

15-20 min

Age

7+

Complexity

1.19/5

Rating

5.97

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.5/5

Low interaction

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Form teams of two players each (max of 5 teams). Each team meets privately to come up with a non vocal signal to indicate when either teammate collects 4 of the same Crab Card.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Form teams of two players each (max of 5 teams). Each team meets privately to come up with a non vocal signal to indicate when either teammate collects 4 of the same Crab Card. Each player will get a hand of 4 cards. One side plays at a time. On a side’s turn, all players on that side can simultaneously swap any card from their hand with a card from the middle of the table (The Ocean). When you have 4 of the same Crab Card, you can't say anything out loud. Instead, when you’re ready, give your secret signal to your teammate. When they notice, they will point at you and shout, 'YOU’VE GOT CRABS!' If they’re right, your team gets a point. If they’re wrong, your team loses a point. However if a player on another team suspects you’re passing a signal, they can point and shout, 'YOU’VE GOT CRABS!' If they are correct, they steal one of your points. If they are incorrect, steal a Crab Token from the accusing player. The game is over when the last Crab Token has been taken from the Crab Pot. At that point, all teams should count up their combined Crab Tokens. The team with the most Crab Tokens wins. The game is a reimplementation of the classic card game Kemps, but with a different card distribution and breaking up the card swap phase by team.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
4–10
Best with
2
Play time
15–20 min
Age
7+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

2
Matthew Inman Elan Lee

Artists

2
Matthew Inman Elan Lee

Publishers

1
Exploding Kittens

Linked items

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