Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction and low emphasis on cooperation.
Players
2-10
Time
5-25
Age
10+
Weight
1.15
Rating
7.20
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high frequency of interaction and low emphasis on cooperation.
Kinmo has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.
Kinmo has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Legend says: The one who brings back the 4 stones of the King KINMO's crown will be elected as the new leader of the Order of the Jungle. KINMO is a fast and easy to play game, in which you try to form groups of action cards and collect stones of different colors. This is accomplished by taking cards from a single deck, and everyone must choose how many cards to discard in order to take news cards. Also, you can pick up stones, deal damage to your opponents or cure yourself. La leyenda dice que aquel que recupere las 4 piedras de la corona del Rey KINMO será erguido como el nuevo líder de la Orden Selvática. —description from the publisher
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.