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X-men: Under Siege box art

X-men: Under Siege

Players

2-4

Time

?-?

Age

10+

Weight

1.61

Rating

5.85

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

X-Men: Under Siege offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a solid replayability experience.

Luck profile

X-Men: Under Siege has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A host of Evil Mutants has taken over the X-Mansion! Now an alert has been sent to all X-Men: return to the mansion and try to regain control! Choose which pair of X-Men - each with an extra ability - will form your team. Then deploy them to the six different levels of the Mansion. Now the strategy begins. Do you send your team to different floors so they can cover more ground or do they go together and back each other up? Do you join the fight already in progress or do you try to secure another area? If one of your team members is wounded, do you let him recover to full strength or do you risk it in the hopes of eliminating one more Mutant? Score a point for each room you explore, for each blood chip you get, for each Mutant you capture! After every room on every floor has been explored, the player with the most points wins!

Media

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Editions

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Files

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Credits

Designers

1
Richard Borg

Publishers

1
Pressman Toy Corp.

Linked items

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