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Strange Synergy box art
2003 Ranked #14,320

Strange Synergy

Roll dice and choose how to use the results for tactical outcomes.

Family Games Comic Book / Strip Fantasy Variable Player Powers Dice Rolling

Players

2-4

Play time

Not listed

Age

12+

Complexity

2.11/5

Rating

5.79

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the publisher's blurb: Strange Synergy is built around 100 different Power Cards... superpowers, mutations, skills, gadgets.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the publisher's blurb: Strange Synergy is built around 100 different Power Cards... superpowers, mutations, skills, gadgets. Each warrior starts with three different powers. You choose the combination! Can you create the unbeatable team? Can you win against superior powers? No two games are the same. How many ways can you make four different teams of three warriors, out of 100 powers? The mind boggles, and the fun never ends! Boxed game with 112 cards, rules, warrior stand-ups and bases, game map, counters, and one die.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3
Play time
45 min
Age
12+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

2
Mark Ahlquist Brian Stormont

Artists

1
Phil Foglio

Publishers

1
Steve Jackson Games

Linked items

No published linked games yet.