Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Draft action dice, deploy asymmetric troops, maneuver across a neon peninsula, and control valuable regions in competitive, cooperative, or solo battles.
Core mechanisms
Key systems that shape the decisions players make.
Action Drafting
Choose actions from a shared supply before opponents can claim them.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Die Icon Resolution
Interpret rolled icons to determine which actions or effects occur.
Read the full game description
Wroth is a fast asymmetric area-control game played on a neon-soaked neoprene map. Each faction has a distinct troop mix, elite dice, feat cards, and tactical identity. Players draft action dice from a shared menu, spend Corra gemstones, deploy and move forces, attack rivals, and fight for regions that award victory points at the end of each round. The same system supports two-to-four-player competition as well as solo and cooperative scenarios against an automated faction. Dice determine which actions enter the draft and resolve attacks, but players control timing, positioning, and the faction powers that bend those results. The base box contains five factions, giving its one-hour battles strong replay value without requiring a long campaign commitment.